Conducting research in MMOGs
Friday, May 16th, 2008A new book has been released by MIT Press, Digital Culture, Play, and Identity A World of Warcraft Reader. I’m looking forward to getting a copy of this for two reasons. First, I’ve struggled with the balance of being a researcher and a gamer. Up until now, I’ve been unable to legitimate extensive game play as part of my agenda. With the introduction of this text, it should be easier to do so. Second, the notion of spending extensive time in WoW has been daunting, again, as I try to justify it as part of my responsibilities as a scholar. As with writing this blog, it has been a cautious effort, making sure that other responsibilities do not get delayed or sidelined in favor if this yet to be sanctioned activity.

