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    developing schools, curriculum around gamers, game design

    Tuesday, February 17th, 2009

    Playing Spore on iPod Touch.

    Playing Spore on iPod Touch.

    On an admittedly small scale, we are working with a single middle school science teacher and her class to design an endogenous game experience with Spore.  Our ambition is to take a gradual approach by working a lesson plan at a time and then expanding to other topics, classrooms, and schools.

    Of course, there are those who are much more ambitious, which is the case of Quest to Learn (Q2L). As the mission statement notes, Quest balances:

    traditional academic needs with the reality that students today can and do learn in different ways, often through work with digital media, games, online networks, and mobile technologies…Quest supports a dynamic curriculum that uses the underlying design principles of games to create highly immersive, game-like learning experiences for students. Games and other forms of digital media also model the complexity and promise of “systems.” Understanding and accounting for this complexity is a fundamental literacy of the 21st century.

    This sounds like a very timely, well-conceived plan for teaching middle and high school students in the 21st century.  It will certainly provide an interesting case study and petri dish for many of the theoretical principles and design statements being covered in our class. Also, it will be interesting to compare our small efforts in rural southwest Virgina to the urban setting of New York City.

    beginning playtesting - spore

    Saturday, February 14th, 2009

    This week the class is officially starting a 10-week playtesting session with games and platforms of their choice. One team has selected Civilization IV, one Spore, and a third Second Life. I am tagging along wth the Spore team as I prepare a book chapter discussing the incorporation of Cell and Creature stages into a middle school science class in the area.

    "Xi Bao" - my creature just after making land.

    "Xi Bao" - my creature just after making land.

    As I play Spore I’m trying to keep in mind ideas from Gee’s, What Video Games Have to Teach Us About Learning and Literacy (2ed). We’re using this text to help better justify and articulate why spending up to 50 hours (and more) of course time playing COTS video games and exploring Second Life. This being the first week, I have nothing more to report that I’ve made it past the Cell Stage. My creature, who still retains his cell name (”xi bao” is Mandarin for “cell”), admittedly not a creative moniker.

     
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